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White Epsilon - Half-Life 2 RTS TC [coders & modelers] | Locked | |
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Sep 11 2005 Anchor | |
Team name: Project name: Brief description: Talent Needed: Prerequisites: The ideal candidate would have: All requisites are negotiable, but if you are going to negotiate a core prerequisite, there should be a good reason. An applicant should have a portfolio with still renders to show, as well as short animations (no more than 500kb) if they wish to expose animation skills. Coder: Prerequisites: The ideal candidate would have: Coders are sought after for many mods and game projects. White Epsilon already has a member who has experience with coding for Source, and is seeking another to expand upon our skills. Requisites are only negotiable if there is a very good reason. Applicants should have a portfolio of source code and a list of other Half-Life 2 mods they have worked on and what they did. Team structure: Part Time 3D Artist: Website: Contacts: Additional Info: White Epsilon is set in Berlin, towards the end of the Cold War. Military advancements had soared in the last fifty years, and world was on the brink of a Nuclear Apocalypse. Unbeknownst to many people, direct military conflict was playing out in Berlin, as the West German forces fought the Soviet Union, who in turn warred with the USA. White Epsilon features a type of gameplay never seen before in RTS games, where having troops is not enough, but training and equipping them is far more important. As could be expected in a Cold War era mod, technological advances are paramount to success. White Epsilon encourages you to reach for the sky, and further. With the possibility to launch to space, using Spy Satellites and Laser Missile Defense programs to defend yourself, White Epsilon gives you more choice. The three teams that make up White Epsilon all have very different roles and specializations. For victory, it is necessary to use technology and military force to overcome your enemies. All teams have the power to excel at both of these, in different ways. The three perfectly balanced teams accommodate for all playing styles. What one team might lack in one area, it will make up in another. A strong economy and a global marketplace add to create a style of RTS gaming that has never been seen before. Combat takes place in a fully destructible urban setting. Snipers can get inside buildings, and demolitions can blow them up. Use the bleeding edge of technology, such as F-117 stealth fighters. Create huge research labs, manned by scores of physicists and create the device the Cold War was based upon – the nuclear bomb. Once you have the power, you have to think before you use it. Should you strike at important enemy targets, thus weakening your enemy's economy? |
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Sep 11 2005 Anchor | |
As much as I like this idea, I think you'll be hard pressed to find a coder good enough who isn't already working on his own project. Speaking as someone who has made several RTS games on FPS engines, I know just how difficult it is. -- Defeat in Detail 2 - Standalone RTS Game |
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Sep 11 2005 Anchor | |
Why dont you do it then. |
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Sep 11 2005 Anchor | |
I'm guessing the coder in natuarl selection have to be an 1337 h4xor to make the commander view rts-view from the hl1 engine, so good luck finding such a good coder :l. |
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Sep 11 2005 Anchor | |
Firstly because I have no experience with the HL2 sdk, secondly because I, like most coders, have my own projects to work on. -- Defeat in Detail 2 - Standalone RTS Game |
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Sep 11 2005 Anchor | ||
Maybe Half-Life would get more coders if it would be ported to Linux. |
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Sep 11 2005 Anchor | |
no chance. hl is dominated by Direct-X and dlls. both not portable to unix without doing it right before hand (which has not been done here) |
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Sep 11 2005 Anchor | |
Wasn't the GldSrc engine (Half-Life 1) for OpenGL? Anyway, it may help to know that I am a "sort-of" coder and have already written the code to change the camera, though it does need refining. This could be an easier job for an artist than mosgt Half-Life 2 mods though. Anyway, all those intersted. |
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Sep 13 2005 Anchor | |
GFG, mauve, I loose 1-0 GG |
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Sep 14 2005 Anchor | |
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Sep 14 2005 Anchor | |
Do you even read the topic titles? anyway. WHITE EPSILON FoTW! SPACE COWS FoTW! |
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Sep 14 2005 Anchor | |
I don't get it. *cries* |
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Sep 15 2005 Anchor | |
It's not a joke, I'm just saying "White Epsilon For The Win" |
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Sep 15 2005 Anchor | |
Woot, I get it now!! Thanks. |
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Sep 15 2005 Anchor | |
Ok everyone, go to White-epsilon.com |
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