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Super-Duper Modeling, skining, animateing, tutorials (Forums : Coding & Scripting : Super-Duper Modeling, skining, animateing, tutorials) Locked
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Mar 7 2003 Anchor

Two VERY VERY good links, they even have a list of modeling and skinning programs

Quake3world.com

64.91.236.18

oops, the 2nd link seems to be down for the day, it should be back up soon.

- Edited By arch-angel On Thu 6th, Mar 2003 @ 11:59:23pm

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My crappy sig ^^ :D

Mar 7 2003 Anchor

Here are his posts, however do visit the threads to give this guy credit it is very obvious he put alot of work into collecting these links.

NOTE: I will no longer be updating this thread on this forum. Look for updates in the Modeling and Skinning thread in the forums at MapCenter. Or go here for the direct link to the thread.

It's been fun. See you in the resource thread's new home.

Paul

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These posts are a selection of links relating to the process of making, skinning, and animating models specifically for Quake III Arena. Each post contains content specific to a particular phase of model creation, exporting, mapping and skinning.

If you encounter a broken link, let me know in any of these threads, let me know.

/??/ Means site is known to be down. We hope it comes back.
DL-#K Means it is a direct download link to a file. For movies, you may want to right click and do a save as rather than try to download and play them. The "#K" represents the size of the file, if known.

Model Making Tools

MilkShape 3D: animator, modeler, game format converter.
DL-88K Meshtools v2.5: Meshtools has been updated. This is the latest version. Learn more about this tool from the meshtools site. This 3DS Max r3 and r4 plug-in provides some "must" have tool features for mesh modeling.
gmax: gmax is Discreet’s “lite” and free version of 3D Studio Max. Software and tutorials found here.
DazGmax Importer script:Imports .dxf files into gmax
Model format import scripts for gmax: a selection of scripts that greatly expands what model formats can be imported … including wavefront OBJ and autodesk 3DS. [URL=http://dl.fileplanet.com/dl/dl.asp?q2pmp/NMD3C.zip]
N'Pherno's .MD3 comiler[/URL]: MAx to md3 converter with an md3 viewer.
Anim8or: Splines, Paths and Lathes to Supplement MilkShape
/??/.md3 export-only plug-in for 3DSMax r4: Pop 'n Fresh's Exporter upgraded to work with Max 4
DL Alternate download for Pop 'n Fresh Exporter
OpenFX - free modeling tool: No word on whether this can output a q3dta compatible file.
Pakrat: MD3 view for the Mac (only).
www.maxplugins.de/: A site with free plugins for all versions of 3DS Max.
Lightwave .md3 exporter: Import/Export Plugins for modifying and creating Q3A or Q3:TA models in Lightwave. Updated for v6.5.
3dexe: 3dexe is a free utility from Gradiant Studios that converts a 3D Studio Max 3DS format file and a .tga file into a standalone Open-GL model viewer (for that model).
Maya v3.0 .md3 exporter: The Quake Rally team has made this tool to create Q3A md3 models from Maya files. Does not work with v4.0 of Maya.
www.blender.nl: A relatively low cost modeling tool, that can be used in conjunction with Milkshape or gmax to export Q3A models.
Win3D Converter: 3D file converter utility for the the PC. This is a commercial product.
ProgMesh: A Polygon reduction tool that works with Max 3DS r.4 formats (and others). Reduce polycount on very complex models.
qview: A model viewer for Quake engine models (quake, Q2, Q3A)
Noserider's Q3A model viewing config file: A .cfg file for viewing models inside the game.
Scriptspot: A website dedicated to 3DS Max plug-in scripts.

Model Making Tutorials

Psionic's Milkshape 3D Tutorials: Tutorials on modeling and skinning in MS3D.[URL=http://www.flipcode.com/tutorials/spaceship/]
Modeling a Simple Spaceship[/URL]: And entry level 3DS Max tutorial by Max "Ghoul" Shelekhov.
ChumbalumsOft's tutorials links page: Links to specific tutorials for using Milkshape 3D and some other non-specific links.
Converting an md2 model to an md3 model: Jon "Shine" Jones goes through the steps of converting a single piece model into a 3 part model. Features NPherno tool.
Surface Tools for Low Poly Modeling: Scott Ruggels shows a method for modeling from a drawing.
Max AVI tutorial: modeling "principles" can be applied to MilkShape/Animator
3D Artists: General modeling tutorials.
Box-modeling
Tips & Tricks: By Paul Steed
3DS-Max Tutorial: Multipage tutorial by Zeo-Cartin using 3DS Max.
Backburner Export Tutorial: focuses on exporting a weapon model.
Modeling and UVW Unwrap: Downloadable Videos.
Map Object Model creation: Todd Gantzler's (toddg33) tutorial on making and skinning a simple map object model.
Q3A Head making Tutorial: Instructions from Max Breedon on making stand alone head models for regualr Q3A.
Models to Quake 3 Arena?: Tutorial by Ben Moss has a lot of info on the support files needed to make Q3A models work.
Introduction to modelling using Milkshape 3D part 1: Beginner's Milkshape 3D Tutorial by Ben Moss.
Mesh Modeling All The Way: Mesh Modeling in 3DS Max by Claes Wikdahl, focusing on Mesh Smooth modifier.
Modelling a realistic weapon : MoRPHeuSS shows how to make a simple weapon model based on a weapon photo.
Low Polygon Modeling for 3D Computer Games: Modeling a Light Post with 3 Different Polygon Limits in 3D Studio MAX by Max Zeilke
Max Modeling Tutorials: These tend to be more general in nature, that is not game related.
LightWave Modeling Tutorials: Tutorials for modeling with the Lightwave tool.
Modeling in Max (some Max tricks too).: Some1 shows using Max to build a face with a lot of character.
Beginner-oriented MAX tutorial: NilreMK shows some of the basics in modelling with 3DS Max r4, but skips through some areas easy, so it's not a "for dummies" tut....
Modeling Tutorial in Maya: Undertow shows how to use the Maya tools to create a single mesh human figure.
Convert a Blender model into Milkshape or gmax: Polycount thread post by biotek detailing the process of converting a model made in Blender into other formats. Many link resources.
General Model Optimization & Skinmapping Tips: HyPer shows how to manually (and intelligently) reduce poly count on a model.
Timelapse Modeling: A number of modelers show how they work a model or part of a model
DL Bay Raitt's Time Lapse Box Modeling movie: Bay Raitt shows box modeling in Mirai in this .avi (very similar to working in Max).
More Bay Raitt Time Lapse videos: Short .gif file animations of modeling several subjects in Mirai. Similar to box modeling.
DL Modeling Anime-style head: Timelapse movie by Zytrox showing head modeling. Very large download. (40MB)

GMAX Specific Tools and Tutorials
DL-54K Skullbox's IK & FK setup example files: Two .gmax setups, one FK and one IK and animated walk cycle of the IK setup.

- Edited By azz0r On Fri 7th, Mar 2003 @ 10:50:01am

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Why wont it save me?

Mar 7 2003 Anchor

]<font color=yellow>UVW Skin Mapping & Unwrapping Tools</font>

Psionic's Milkshape 3D Tutorials: Tutorials on modeling and skinning in MS3D.Texporter: A 3Ds Max (r3 & r4) plugin that converts and exports model mapping coordinates into a bit map.
Chilliskinner: This is a UVW making tool for use with 3DS Max r2.5 through r4. Recent updated to version 3.0.1
LithUnWrap: A stand-alone unwrapping tool. Works with the file formats of many modeling programs. Tutorials on the site.
Alias/Wavefront Utility Markers: These textures have a tool-like quality to them. They are set up so as to aid aligning textures during mapping.

<font color=yellow>UVW Skin Mapping & Unwrapping Tutorials</font>
Creating Skin Mesh Images for Q3:A With Milkshape OR NPherno's GL Viewer:Harlequin's tutorial for getting a mesh layout from an existing MD3 model.
Ishtar's Unwrapping Tutorial: Ishstar of Quarantine Mod uses 3DS Max, ChilliSkinner and Texporter in this step by step.
UVW Unwrap Tutorial: This one by Maverik uses texporter on weapon
Chilliskinner Tutorials: Intructions for unwrapping a variety of model types.
unwrap the mesh
Mapping with UVW Unwrap in 3dsMax:
Intoduction to modeling using Milkshape 3D part 2: Skinning: Ben Moss tutorial on creating a skin map using Milkshape 3D.
Bug Limb Tutorial: Dave King shows some texture unwrap techniques and goes into material creation (not entirely applicable to Q3A modeling).
Skinning a Realistic Weapon: MoRPHeuSS shows how he creates the map for a weapon skin.
UnWrap the Skin of Character Model: HyPer shows how to select pieces of a model for planar mapping.
Unwrap Tutorial-Advanced: HyPer Unwraps a more complicated model.
Rorshach on Proper Unwrapping: Rorshach uses before and after references to show good skin map layouts.

<font color=yellow>MD3 Exporting Tutorials</font>
Exporting model to Q3A with q3data: Polycount tutorial explaining the export process.
Export using Pop'N Fresh and NPherno's MD3 Compiler: NilreMK shows how to use these two tools to export a model.
Exporting from 3DsMax/gmax to md3: maverik walks through exporting and correcting the export of an md3 made in gmax.
Mapping and Unwrapping in gmax: Lisa milan shows how to unwrap an aircraft model in gmax.

<font color=yellow>Animating Tools</font>
Q3 Dopesheet: A spreadsheet form for those working on animation configs for Quake3 models.
Animation Master from Hash: This lower cost modeling and animating program can export DXF model formats and BVH animation files ... which should be able to be converted through other low cost programs.

<font color=yellow>Animating Tutorials</font>
Walking the Walk: Paul Steed on creating a Walk Animation
Adjusting Your Biped: Paul Steed on adjusting biped form to fit model in Character Studio
Character Studio (part 2): Paul Steed, part 2 of biped tutorial
IK Blends in Character Studio
Bringing a Character to Life: Character studio tutorial
How to animate wings using Character Studio: SkullboX shows how to use "dummies" to add additional controls to the standar CS biped.
Animating Weapons: This is programming oriented tutorial on animating weapons in first person view.
Setting up a Q3A model with a 3DS Max biped: Paul steed shows an in-depth walkthrough on connecting and adjusting the biped model to a character.
Dragonknight walk cycle video: Magarnigal, the author of the quake2 quake3 Dragon Knight, shows how he animated the walk cycle for the quake3 version. (13.4 mg download ... Requires divx codec for display)
Rigging a Leg in gmax: Skullbox shows how it's done in this polycount forum post.
\DL-10.1MB\3dbuzz.com: An .avi movie (with audio narration!) about doing IK rigging on a leg. Done in Maya, but probably relevant for 3DS Max too.

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Why wont it save me?

Mar 7 2003 Anchor

<font color=yellow>Skin Making Tools</font>
Q3A Character Skin Meshes: This is a direct link to a download containing all the skin layouts for the original Quake III Arena id characters.
Team Arena Character Skin Meshes: This is a direct link to a download containing the James and Janet skin layouts and the layouts for the 11 TA head models.
The Gimp: Photoshop-like software, there's a Windows Version.
Java MD3 Model Viewer
SeeMD3 md3 model viewer: It is noted that this tool is not compatible with all Graphics cards.
Pakmover: A Pak file managining utility.
Q3ASE: The Q3A shader Editor. For making SFX happen on your skins.
Eternal Arena Mod: This mod is great for making model screenshots.
Intoduction to modeling using Milkshape 3D part 3: Animation: Ben Moss teaches animating in Milkshape 3D.
Texsynth: From Bert Peers, the guy who gave you Q3ASE, a utility that manipulates any texture into a tiling texture. Results will vary from texture to texture.
Color Schemer: An on-line (or downloadable) color-coordinating tool. Enter the RGB values of a color and it suggests coordinating colors.
qview: A model viewer for Quake engine models (quake, Q2, Q3A)

<font color=yellow>Skin Making Tutorials</font>
Team Skins ... making the files work: Chemical Burn explains how to make team skin files work in Q3A v1.29h and up.
Quake 3 Voodoo - A Beginners Guide to Shaders: Harlequin walks the beginner through creating the scripts that are the core of Q3A's special effects department.
baneforge: Chemical Burn has tutes on Pakfile making, skin making, and creating an alpha channel.
Harelequin's qbranch: Harlequin shows how to set up a skin layout, create several texture effects, has one of the best shader tutorials, and has an avi of his work in action on painting a head model.
gameart
skintutor: Slaine focuses primarily on Q1 and Q2 model skin painting. Still, some good painting techniques here.
PC Resources for Photoshop: interesting photoshop tutorials and a lot of links.
Painting Hair: Bladekiller shows how she does hair.
Painting Armor: The king of Daveness shows how he paints body armor.
Bug Limb Tutorial: Dave King shows some texture unwrap techniques and goes into material creation (something not entirely applicable to Q3A modeling).
Skinning Visor: Rorshach discusses how to best work with the Visor model and mesh (from the original Q3Test).
Dark_Horizon video tutorial #1, tutorial #2, tutorial #3, tutorial #4, tutorial #5 : These five downloadable .avi files [not streaming video] show Dark_Horizon working on the face of his cacodemon skin. The files total about 130+ meg and the vids run about 9-10 minutes long. You will need the Techsmith's Camtasia Player codec to make the videos run.
Redlemons’ Paint Shop Pro tutorials: This is a nifty collection of how-to’s for painting Q3A appropriate game content using Paint Shop Pro v6.
Digital Painting: Darrel Pattenden shows how to creating an organized arrangement of layers for painting skin

<font color=yellow>General Painting Tutorials</font>
DigitalFusion: A number of "special effects" techniques.
Orion net photoshop tutorials: A collection of fairly basic photoshop useage tutorials.
Adobe Photoshop- digital hair: Nuts and bolts tutorial on creating hair on photographs, including creating custom brushes.
dhaibih
3dpalette tutorials page: More general in nature
3dcafe
Redlemons’ Paint Shop Pro tutorials: This is a nifty collection of how-to’s for painting Q3A appropriate game content using Paint Shop Pro v6, including making Icons and some general skinning tips.
Wacom's Photoshop Tips: Some tips and tricks for doing some basic things with Photoshop.

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Why wont it save me?

Mar 7 2003 Anchor

<font color=yellow>Bot Tools</font>
BotStudio: GUI front end program for bot creation. Not updated for use with Team Arena.
Cricel's Quake 3 Bot Designer: A Q3A bot creation tool
Metapad: A freeware text editor with line numbering. Good for finding errors in bot chat.
Bot Boom: Bot Creating tool. Download works, but may be out of date.

<font color=yellow>Bot Tutorials and Resources</font>
Bot Building 101: Brian "Slug" McDonald walks you through building bots.
Slug's Docfiles: Documents Slug Refers to in his tutorial. Get them.
Q3ABotEdit.zip: MrElusive's Original Bot Editing Documents
FilePlanet mirror for above
Adding New Bots in Quake 3: Arena: Eutectic's tutorial on the topic
Bot CVARS: From Commander Keen's list of Q3A variable commands, most of the bot related ones are here.
DeadZoneHQ: another source for the bot cvar list.
Bot Epidemic Q3A page: Other bots for Q3A.
Optimizing Maps for Bots: Includes recommendations and bot creation and more cvar data.
Bot Section of Q3Radiant Manual

<font color=yellow>Miscellaneous Tools & Utilities</font>
Turkey McRibb Site:: A site with a generic pak file creation tool.
Pakrat, a PK3 creator: For Macintosh computer only.

<font color=yellow>Audio/Voice/Sound Resources</font>
VoxFeminae: Caryn "Hellchick" Law's site on making voices and sounds for games ... several tutorials on various subjects.

<font color=yellow>Quake III Model & Skin Sources</font>
polycount Quake III Arena skin archive
Q3Center: Has some models that haven't shown up on polycount yet.
Quake Female Skin Archive: skins for female models
Baneforge: Chemical Burn's place.
qbranch: Harlequin's place
Quakequakequake.com
dukieskinz
ChiQ.Net: Domain of Milla, the skinner formerly known as "ChiQ".
Gutboy's hole: Gutboy's stuff and his favorite models/skins by other artists
Quakerszone Skin page: Some very distinctive, well-rendered skins for many models. Be warned ... this site's web page automatically goes full screen and removes your browser menu bars.
U Must Die: A skin repository with an interesting presentation.
Map Object Model source: Bill Brooks has created the most complete (to date) source for map models created for Q3A.

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Why wont it save me?

Mar 7 2003 Anchor

<font color=yellow>Useful Links & Resources</font>

gmax@digitalarenas: Chris "mojo" Cookson, who writes import scripts for gmax, runs this gmax-dedicated site and forums
Ultimate Guide to Science Fiction & Fantasy Art: Over 1100 artists and galleries … pro, fan & pro wannabe.
Reference Image Thread: Bearkub's ongoing polycount reference image thread. Many good reference sources.
Clothes: Krow’s Skindom article about creating believable fabric and clothes.
3DLinks: Super Useful general resource for 3D modeling. Tutorials, Plug-ins and links to downloadable textures can be found here.
Security Arms: A reference link for photos of many modern firearms.
Polycount's Q3A Tools Link Page: Links to many excellent modeling, animating, and skinning tools.
Harlequin's Links page
Turbosquid: A place to download textures and free or inexpensive model meshes.
Q3A Shader Manual on-line at id FTP site: This is a download link only
Q3A Shader Manual on-line at qeradiant.com
Image reference archive: maintained by Jon "Shine" Jones. Lots of realistic stuff, some "mature" material.
Photo Vault: This is a stock photo service. The images aren't for reuse, but they are a good source of ideas for models and textures.
gfxzone: Site with a focus on per-pixel demoscene graphics.
dhabih: Artist's site with focus on traditional art style computer graphics
Kirin's articles page: Some tips on skin making and texturing.
gordon.zip: An animated Milkshape mesh</A>
Example of QC compiling code: This is a sample script from NoseRider used by Milkshape 3D to format Quake 3 Models.
CasManG's Tutorial links page: Contains links to many tutorials for modeling, skinning and animating, some already linked here.
HTML Format version of Team Arena Team Creation Document: Documents to be used as the Bible for creating new TA teams.
RTF Format version of Team Arena Team Creation Document: Documents to be used as the Bible for creating new TA teams.
An Artist's Real-Time 3D Glossary: A Glossary of Terms for artists working in Real Time 3D
www.gmaxsupport.com: Support for gmax tool. Of special note is the Discussion forum that can be linked to from the support page.
Maj’s Unofficial Shader Docs: More insight into shader use by Maj
3DLuVr: A general modeling website.
Spiraloid: Bay Raitt's homepage. Tutorials and other good stuff.
Maverik's tutorial page:

Editing Links

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Why wont it save me?

Mar 7 2003 Anchor

They could have just clicked the link, but i guess that makes it a little easier :)

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My crappy sig ^^ :D

hammy-bob
hammy-bob b0bzied
Mar 11 2003 Anchor

:eyebrow: i wish there was a free 3d modelling program for half-life

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Grammar is my worst enemy along with flying chairs.

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Mar 11 2003 Anchor

your an idiot
thats all i have to say

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STILL BAD, STILL BALLIN'
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Mar 12 2003 Anchor

thats pretty harsh....
though his comment was pretty dumb... oh well

look up near the top, there are a bunch of model program links, not all of them are free, some cost a lot. Next time look at the links, the first section is on model tools.

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User Posted Image
My crappy sig ^^ :D

BlueWolf72
BlueWolf72 Mod Till Ya Die
Mar 12 2003 Anchor

ahem

Moddb.com

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Mar 13 2003 Anchor

and anyway, get warez

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STILL BAD, STILL BALLIN'
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PsychoFarmer
PsychoFarmer modDB King
Mar 13 2003 Anchor

warez, yawn

takes to long, im lazy, rather just jack my friends copy that they arent using...(not exactly warez that way)

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___________________________
Today seems like a good day to burn a bridge or two
I am the freakiest man in the world!!!!
I beg to differ, on the contrary, I agree with every word that you say

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Mar 14 2003 Anchor

hammy-bob wrote: :eyebrow: i wish there was a free 3d modelling program for half-life


Dumbest comment EVAR.

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Why wont it save me?

Mar 15 2003 Anchor

see, even ass0r agrees

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STILL BAD, STILL BALLIN'
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natko1
natko1 Jesus was homeless
Mar 16 2003 Anchor

Very much so....
EVAR!!!!!!!

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I'm around. Will be active soon.

Mar 17 2003 Anchor

i really gotta fix your sig

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STILL BAD, STILL BALLIN'
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natko1
natko1 Jesus was homeless
Mar 17 2003 Anchor

You do....
Its OK...
Just not very clear...

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I'm around. Will be active soon.

Mar 17 2003 Anchor

ill make it a graffitied back alley

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STILL BAD, STILL BALLIN'
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PsychoFarmer
PsychoFarmer modDB King
Mar 17 2003 Anchor

BaD-cOmPaNy wrote: see, even ass0r agrees

wow, AARON agreed with you? :devious:

- Edited By azz0r On Tue 25th, Mar 2003 @ 6:34:34pm
- Edited By PsychoFarmer On Fri 28th, Mar 2003 @ 5:55:33pm

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___________________________
Today seems like a good day to burn a bridge or two
I am the freakiest man in the world!!!!
I beg to differ, on the contrary, I agree with every word that you say

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Alucard
Alucard the Swordsman
Mar 22 2003 Anchor

Arch-Angel wrote: They could have just clicked the link, but i guess that makes it a little easier :)


no no let him spam
that's better, 4 your life ;)

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Alucard
ModLeader Violence and Bloodshed -paused-
UP THE IRONS!
The blood that flows in my veins is cursed. 'twould be best for this world if i were to disappear forever.

Death to false Metal
Forever
Fighting the World!

Mar 25 2003 Anchor

Does that mean there is a free modelling program for Half-Life? I wouldn't know.

And what I think is stupider is azz0r's stupid cheap ways of upping his word count.... Makes me mad :(

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Mar 25 2003 Anchor

My stupid way? WTF

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Why wont it save me?

Mar 25 2003 Anchor

Often, when people post a link, you take the honours of pasting tons of the stuff from that link onto posts in the moddb. Shameless!

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Mar 25 2003 Anchor

Ah, well its the TeamXbox, and PBNW way, instead of clicking the link you just read in the thread, its convenient.

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Why wont it save me?

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