Posts | ||
---|---|---|
My idea ofr A UT2007 mod | Locked | |
Thread Options | 1 2 3 4 | |
Jul 9 2006 Anchor | ||
Name : Dark Sun
I'm going for a combo of Quake 4, Halo 2, Empires Mod, Join Ops, and Perfect Dark. My goal is to create epic combat. Whoever says that maps that big don't work, think back to the Unreal 3 vehicles demo, where levels can be streamed. --
|
||
Jul 9 2006 Anchor | ||
You've never made a mod before have you? |
||
|
Jul 9 2006 Anchor | |
Huge work that can is. And much work you have ahead of you. Too young, too unexperienced, i say. I sence much anger here. -- |
||
|
Jul 9 2006 Anchor | |
He does tend to constantly demonstrate this. Yes, big maps will work. But Epic have said their biggest will be about 3 times as big as UT2k4's limits - nowhere near as big as 20x20 km. On top of that technical difficulty, there would be absolutely no point in having a map that big. Having play spread out across 20km is stupid - the players will only be using at most 1 square km of it, if that. You will be left with huge holes where players never visit because there is simply no point going there - and then you've put in all that mapping effort for nothing. --
|
||
|
Jul 9 2006 Anchor | |
Here we are again with all of the flaws we picked holes into the last "ideas". Pointlessly large map sizes that render the game unplayable. Stupidly unfeasible quantities of media. Such a horrendous amount of codework that noone will touch you with a barge pole. |
||
|
Jul 9 2006 Anchor | |
|
Jul 9 2006 Anchor | |
Or pick one idea instead of posting a new one every day. --
|
||
|
Jul 9 2006 Anchor | |
ffs..you never LEARN! :ooo ... think SIMPLE! |
||
|
Jul 9 2006 Anchor | |
Is it just me, or is this just a re-hash of his old ideas? Making it a derivative re-hash of his derivative re-hashed ideas. Meta-derivative rehashed idea, anyone :o Saying it twice does not make it twice as good. If anything, saying it twice makes it half as effective. |
||
Jul 9 2006 Anchor | ||
How about 5 Km 8 5Km. That is certainly manageable.
Why don't you tell this to the other peopel here, hm? Is it just becasue I seem to have confidence in my ideas?
Joint Ops had maps this big and it didn't detract from the gameplay.
What 20 weapons? I've seen games that have more.
LOL, WTH are you referring to? BTW, 95% of my ideas have been done in other games, I'm just putting it all together so it's perfectly feasable. I think that we need to remind ourselves of the purpose of this forum. I'm not superman and I can't make awhole mod by myself. There is often a person who's only job is to design the mod (concepting) and that is what I've done. --
|
||
|
Jul 9 2006 Anchor | |
I call 'rubbish' to this. How many released, playable mods can you name where the leader was purely an ideas man? If you can even name one, I can name hundreds where the mod got finished through hard work from every member of the team, but especially from the leader. What you've done counts for next to nothing. I'd love to see you make something of your ideas. Instead you're just spewing more ideas, and your ideas are becoming painfully repeatative I'm afraid |
||
Jul 9 2006 Anchor | ||
you may be confident in your ideas... we arnt
You merged other ideas yer but remeber the other games that used these ideas where built around them not the ideas built around the game Idea-> expand->gamestyle->exeptions and teamplay->design and implement and test-> create Edited by: TKAzA |
||
|
Jul 9 2006 Anchor | |
Clap........clap..........................................clap. We've heard this before. You used the same arguments to defend the same overblown collection of "ideas" in another thread. remember? The one that got locked when you wouldn't shut up? This mod isn't going to happen. |
||
Jul 9 2006 Anchor | ||
There is often a person who's only job is to design the mod (concepting) and that is what I've done. BEING A "IDEAS MAN" IS NOT A ROLE OR JOB IM MOD DEVELOPMENT |
||
|
Jul 9 2006 Anchor | |
Your ideas suck and no one likes them or you. --
|
||
Jul 9 2006 Anchor | ||
You stil haven't answered me, why don't you tell this to other people when the post ideas for their own mod? Personally, I think the reason why no one wants to attempt it is becasue they can't stand the prospect of glory. --
|
||
Jul 9 2006 Anchor | ||
^^ That's way too harsh, man. You can strike down a mod idea, but there's no reason to make this personal. It is definitely too ambitious. Start off small and grow. That's really the only way people will join up on this idea. -- "He who fights with monsters might take care lest he thereby become a monster." |
||
|
Jul 9 2006 Anchor | |
What can I say? I'm a cold, uncaring bastard. --
|
||
|
Jul 9 2006 Anchor | |
Personally, I think your ideas go nowhere because you can't stand the prospect of doing any work yourself. I'd give up posting in your threads, but you serve as such a perfect example of how not to start a team that I feel I should persist. If you learn what it is you're missing, then it will be a moment worthy of great celebration for all who have been involved in your threads, especially for yourself. If you never learn, there is still the hope that others will learn to avoid your fate by avoiding the example you set. Either way, there is enough gained to be worth a few minutes of my time |
||
Jul 9 2006 Anchor | ||
um thats rude and breaks the moddb rules... im harsh but not that mean
We do tell others and we are being alot nicer to you, and yet you stil fail to listen to reson or our help this is what is pissing ppl of and will continue till we wont respond to your threads. |
||
|
Jul 9 2006 Anchor | |
In all of your threads, Gibberstein has been helpful and kind. Listen to him! He is right. For a start, all you are listing is a bunch of features that the major, major mods lists as key features. You are whacking a bunch of features together than making something with no real purpose of form, just a lot of code, a lot of art and no idea about how playable the whole thing would be. Read this thread is you want to know just how much the average developer values ideas. Please, gain some kind of useful skill, preferable by implementing some form of this idea, then build from that. It's the only way to do it. |
||
|
Jul 9 2006 Anchor | |
"Idea Managment Engineer" Oh god, that's classic.
Edited by: Relto --
|
||
Jul 10 2006 Anchor | ||
I was looking to put together a team. I can be the idea person and the webpage designer --
|
||
Jul 10 2006 Anchor | ||
OMFG LISTEN TO US YOU FOOL |
||
|
Jul 10 2006 Anchor | |
Batman can make a mod on his own.. I personally have not realeased a mod. I aim to start a large scale mod in the next few months (be on the look out for it guys ) , but i have spent two years refining my mapping skills and learning how a mod works in order to become prepared for starting one. Take my advice, spare yourself all of this trouble and spend some time to learn how to do something in a mod (designing and webpage making are not skills). You don't have to be a lead contributer to your mod. You could maybe make a rough map or weapon model or two so that you can make people gain interest in your project, then once you have a team and have released some media and are WELL on your way to making your mod, sit back a bit and take care of the other major roles like the actual co-ordination of the team and PR roles. Once you start to make a name for your mod, create your website and forums and start trying to recruit people to your team. It's a constant struggle to maintain a mod and it's not easy in the long run. Just take your time, believe me, i was once like you wanting to make a mod about everything that was fun, but i soon learnt that it wasnt going to be easy without some skills so i went out and started mapping for HL2. I also tried some modelling, im still very rough with my models, but if my mod team needs help or i want to start a mod, i can produce some rough models that can be refined (or scrapped completely). I hope this helps you see the light, im not trying to flame or contradict you or anything, just trying to help. |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.